Was the idea of a Blood Omen sequel a hard sell? Mostly we just took advantage of the Dreamcast hardware's strengths to improve the look and feel of the game---the improved resolution and filtered textures make the entire game look sharper and more realistic. Amy Hennig's Twitter profile photograph. Amy Hennig: There are no plans at this point for Crystal or Eidos to do a Buffy game. Amy Hennig: I don’t know how many people know this, but initially, it wasn’t actually a sequel to Blood Omen: Legacy of Kain at all – our original proposal was a concept for a new IP we named “Shifter,” loosely inspired by Paradise Lost. Sega Web: This opens up another topic. The development of the Tomb Raider comics has really paved the way for future licenses to follow in their footsteps. http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr04.jpghttp://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr08.jpg. She was credited as the director and producer, and for the original game concept and script, on Legacy of Kain: Soul Reaver. Initially, she was credited as the design manager on Blood Omen: Legacy of Kain. What kind of games do you see as being the best fit for network gaming? Amy Hennig: There are currently no plans to do a Soul Reaver film, but if the franchise continues to be strong, who knows? The best candidates for networked multiplayer gaming are still going to be arena-style competitions and party-based adventure games. The downside, from a development standpoint, is that any license is bound to be creatively confining, since the characters and mythos are predefined. I'm sure you've heard the complaint that it's one of the most-delayed games of recent years. I'd like to see Crystal and Eidos having successfully made the leap to the next-generation hardware, with games that offer a jaw-droppingly cinematic experience. But unfortunately, a license generally brings a lot of baggage with it that can impede the quality of a game's development. Was there more or less pressure to get the title out the door? It is just graphic improvements, or will you make some use of the VMU and the like? Amy Hennig: For the next project or two, at least, the team and I are completely dedicated to the Legacy of Kain / Soul Reaver franchise. Sega Web: As long as Dreamcast sales remain strong, do you foresee supporting the platform? As time of Soul Reaver's DC release approaches, we sit down for a good, long chat with the game's director and designer. Sega Web: What can our viewers expect from the Dreamcast version of Soul Reaver that will distinguish it from the Playstation and PC versions? Amy Hennig (born August 19, 1964) is an American video game director and script writer, formerly for the video game company Naughty Dog. Sega Web: So far, your publicity campaign had been closely intertwined with Sony. Are you in favor of this, or do you wish publishers would wait until development is closer to completion? Which is why I think folks have resorted to calling games Doom or Tomb Raider clones---the comparisons are rarely valid, but we lack any more useful terminology. I think we were mostly successful in maintaining this sense of immersion, though we could have done better in some aspects. We didn't cut any corners in this regard---we hired a voice director and casting director with years of professional experience, and classically-trained actors for the major roles. Like all games, Blood Omen had its share of technical shortcomings - what made it memorable (and what inspired such a loyal fan following) were its original storyline, complex characters, high-quality writing and voice acting, and its fresh approach to vampire mythology. Legacy of Kain Wiki is a Fandom Gaming Community. Questons are written in bold text, and her answers (which were paraphrased by me at her request) are in italics. Sega Web: What would you like to fit in to the next title, that you didn't do this time out? Pages using duplicate arguments in template calls, https://legacyofkain.fandom.com/wiki/Amy_Hennig?oldid=174260. The Soul Reaver comic that debuted last October is a one-shot deal---but if interest in the game continues to be strong, it's not unreasonable to think that there may be more comics in the series. Adventure/RPG games like Baldur's Gate, where a group of online gamers can cooperate in a quest, are a more natural fit than something like Soul Reaver. Following Legacy of Kain: Defiance, Hennig departed Crystal Dynamics to work for Naughty Dog, where she directed Jak 3 and the Uncharted series.

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